![watch 3d movies gear vr s7 watch 3d movies gear vr s7](https://images-na.ssl-images-amazon.com/images/I/51TaL76HWOL._SL1080_.jpg)
If I make any progress, I'll be sure to post it here. VR is so new, it's probably going to be this way for a few years, with little support, until some clear winners/platforms become more main stream and solidified in the consumer market. It seems like the ability to play either L/R or T/B is a fundamental display process that really shouldn't be a problem at all.for anyone. That's sucks about your S7 only playing L/R.
![watch 3d movies gear vr s7 watch 3d movies gear vr s7](https://media.wired.com/photos/5926cd0ff3e2356fd800a7a2/master/w_1600%2Cc_limit/SamsungVR1.jpg)
It's a bummer because I'm a 3D Artist trying to crossover into VR and I'm just trying to learn the basics. There's not much online resources either. Logically that tells me It has something to do with how I'm rendering them out. Just not my own movies I've rendered in 3D. I can play other 3D/360 movies and still images that I've downloaded, as well as my own rendered still images in 3D. I'm really perplexed as to why I can't play the movies I have rendered out. Unfortunately, your solution didn't work for me. Thank you so much for trying to help out with my problem. It's just my rendered movies I can't seem to get it to recognize.Īny help/suggestions/solutions would be much appreciated. I'm sure it's something simple /basic I am missing.Īs a side note, I have rendered a 360 still image with the same res/formatting, etc, and Oculus DOES recognize that.
![watch 3d movies gear vr s7 watch 3d movies gear vr s7](https://virtualrealityuse.com/wp-content/uploads/2019/03/AOGUERBE-VR-Glasses-Virtual-Reality-Headset-VR-Goggles-Box-Bluetooth-Controller-for-3D-Movies-VR-Games-Compatible-with-iPhone-X88-Plus-77-Plus6S-6-Samsung-S8S7-and-Other-4-6-inch-Phones-Black-0-0.jpg)
WATCH 3D MOVIES GEAR VR S7 MOVIE
And as you can see, I have tried to copy the movie to every conceivable folder I could in an attempt to get SOMETHING to play. The gearVR recognises this and makes it stretch to 360, however I. Now I can get my video to play as a 360 by naming is filename360.mp4. My videos are 3d 180 degrees using the Gopro Hero3+ duel system. I feel that my render/format settings are correct and in line with Oculus' specs. I am starting a new business which will allow users to download videos and watch them through the Samsung Gear VR. Top/bottom orientation (left eye on top, right eye on bottom - EACH eye is 2048 x 1024, stacked T/B, so both fit in the 2048 square res mentioned above)ĭifferent folders paths I have copied it to: I've tried numerous naming conventions and numerous folders, but no matter where I put it, Oculus video simply does not recognize or see the file. I created a 3d animated movie in a 3D program.